You can also use actual currency to purchase the promo credits in the game too. It also has the largest virtual good catalog too with its own virtual currency and credit system. You can chat with them, play games and create your own virtual world on it. So, as a user what you are supposed to do here is to create a 3D avatar of yourself to meet new people. With more than 4 million registered users on its platform, IMVU is the biggest online community which servers for various purposes to people. This is an online virtual world or metaverse as they say which was launched in 2004. You must have earlier played or utilizes this platform as this one is quite popular. The first one in this list of games like second life is IMVU. These are way more fun and way diverse than the regular games that you play and of course the connecting with other player element is something which is kind of rare too.
If you are someone who is done with playing stereotypical games then I think you should move to these online MMORPG and virtual world games. Second Life is basically a virtual world where there are a lot of sources of entertainment and fun to have. And the strange acceleration to our global adoption of online communications for social uses during the pandemic makes this a down hill slide.It is so hard to replicate or make games like Second Life but still, there are some option where you can find the similarities in terms of theme and gameplay. I for one am happy for the graduation from 2d to 3d space. How do we monotize traffic here? How do we calculate the cost of each new client? How do we measure KPIS without page clicks? What will our sales funnels look like?
New social networks will emerge that exist not in written instagram posts - but in meetings between avatars - influencers will change from television personalities to virtual personages - many wont be managed by the real life person (just as there are social media managers now) but rather their presentation design and visualizations carried from the 2d world into the 3d space by a production team rivaling movie studios.
With the great resignation and millions of skilled knowledge workers offline from their cubicals - the virtual marketplace is a fantastic opportunity to remake entire economies and industries.
Cyber reality will not be well understood by the text based dominants of web 1.0 and web 2.0. The emergence of intelligent avatars in the virtual world will allow unprecedented exposure of the general population to technologies and talent that has been brewing for almost 2 decades crafting their skills in an fantastic community beyond the reach of major market brands and news sources.
Corporate investments will dwarf the cottage industry and makers - however now makers have production parity with tools like weta/unity.Īdditionally we do not need to rely on corporate developments of artificial intelligence to drive our conversations - as there is an assortment of production ready code bases that are open source- both for large data sets - with GPT-Neo - and a multiple of chatbots that have been developed in the last years -even come that are open source winners of the touring test. So this time around the environment is much more technically advanced and realistic than 15 years ago at the inception of the maker economy. In our previous work in virtual worlds we created an immersive destination that offered themed experience - we were in the top 5% of sales in the entire virtual world as a result. Imagine NPCs that can provide financial advice? Or one that you can invite to a virtual cafe for a coffee to discuss your portfolio - Or one that suggests reviewed /curated social impact investments? Consider your health education or environmental opportunities.
Metaverse for social impact offers a distinct opportunity for intelligent assistance - beyond wooden chatbots that collect emails - to a full conversational interface that is responsive and interactive.